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- JulieAn130's
-
- Email: juliean130@cyberia.com
-
- URL: http://www.geocities.com/Area51/Station/9621/solution.htm
-
- Shivers2: Puzzle Solutions
-
- (Thanks to all the people on the message boards both at Sierra's site and
- on AOL who made these solutions possible)
-
- Lobby Vending Machine:
-
- You need to buy batteries. You are short one coin. The coin is in Phil's
- Market on the floor next to the soda machine. Combine your change by
- looking at your change, when it's big, click and drag the extra coin on it
- so it combines. At the vending machine, click in the battery code, click
- your change on the machine, and the batteries should appear for you.
-
- TV's:
-
- You need the chewing gum from the Lobby desk. Click the gum on every tv you
- see on the red dot on it. Then you won't be transported to the Canyon and
- you'll be able to see all the videos.
-
- Your Hotel TV/VCR:
-
- There's a video cassette in your trunk. And there's also one in the safety
- deposit box in the vault at the bank.
-
- Your First Bahos:
-
- Here's a quick runthrough of what to do with your first bahos stick. All
- the fun puzzles in the game will not show up until you successfully place
- your first bahos in the kiva on the altar. So, take the bahos, run to the
- canyon, run through the canyon till you find the picture that was near the
- bahos stick. Click the picture, complete the tanagram puzzle, run through
- the canyon again till you come to a blue ladder. Climb the ladder. Go
- through the door that has a blue door in it. Click the flat rock with
- pictures on it. It will open and reveal a blue skull. Click the skull. The
- blue door will open. Go forward a few times till you come to the altar.
- SAVE your game here. Now click the bahos stick on its picture on the altar.
- Your lifeforce will return. Use the Map feature to warp out of the kiva.
- Now, your fun puzzles will show up throughout the game.
-
- Bahos Tanagrams and Their Locations can be found in the Item Locations
- section of this website.
-
- Bakery and Barbershop Doors:
-
- Number the top two levers, from left to right, 1 and 2. Number the
- left-hand levers, from top to bottom, 3 and 4. Restart the puzzle by
- walking away and coming back until you have the circle or letter parts next
- to the 2nd lever, next to the 3rd lever, with the other two at the very
- bottom left and farthest bottom right. So all the parts should be kind of
- at each separate corner of the puzzle. Just keep resetting the puzzle until
- you have this configuration. Now, move the levers this way: 3, 4, 2, 1, 4,
- 3, 2, 1. That's it. This solution works for both doors as long as you reset
- the puzzle to the right configuration.
-
- [Image]
-
- Barberpole:
-
- The decoder for the message is in the oven in Pearl's House. It spells
- Lyle's Cymbols. This is a clue to click on the cymbols in the Warehouse.
-
- Pearl's House Spider Puzzle:
-
- Here's the gif of the solution.
-
- [Image]
-
- Wendy's Journal in Pearl's Oven:
-
- Each number represents its letter minus four. Like A=5, B=6, C=7. Here are
- some of the missing words:
-
- August 5: "tape recorder"
-
- August 8: "tape"
-
- August 8: "Anasazi Indian words that Darkcloud used to call up the spirit"
-
- August 13: "tape recorder on the spirit"
-
- The numbers in the video give you the band members names in number code, so
- it shouldn't be too hard to figure out the rest of the words in the
- journal. Now you know that you need to get the tape recorder working and
- take it to the hole in the Kiva to talk to the spirit.
-
- Cemetery Picture Puzzle:
-
- Here's the gif of the solution. The picture itself can be found in the cafe
- behind a wall picture.
-
- [Image]
-
- Warehouse Door/Cemetery Statue:
-
- In order to get into the Warehouse, you have to watch a video that shows
- you the angel and talks about touching left to right one by one. Once
- you've seen that video, go to the cemetery and place the flower from the
- cafe in it's holder on the statue. Now click the toes from left to right,
- one by one. The base of the statue will open and you'll get a cd case. The
- paper in the case is the solution to the warehouse door puzzle and the bar
- in the case is the missing bar on the door.
-
- Warehouse Marble Solution:
-
- You have to get all the marbles in their proper colored spaces, like all
- the blue in the blue spaces and so on in only about 38 moves. To use this
- solution, click the ball directly to its destination, don't click it square
- by square, that way you should get the correct number of moves. Number
- along the top, left to right, one through seven. And letters A through G
- down in the side, top to bottom. And move the marbles this way:
-
- 6G-3G, 1F-1C, 2A-5A, 7F-7G, 7G-6G, 7B-7F, 6E-7E (free), 7E-7B, 2C-2D
- (free), 2D-1D, 1D-1F, 5D-5E, 5E-7E (free), 2B-2D (free), 3B-3C (free),
- 5B-2B, 2B-2A, 5F-5B, 5B-2B, 4C-4B, 3F-5F, 6F-6D, 6D-5D, 6C-6E, 3C-6C,
- 3D-3B, 2D-3D, 2E-2C, 4E-4F (free), 6E-1E, 6C-6F, 6B-6E, 6E-4E, 4B-6B,
- 5A-5B, 2C-6C, 2F-2C, 2C-4C, 4F-2F, 3G-3F, 1E-2E, 1C-2C, 7E-6E
-
- Phil's Market Cash Register:
-
- Click on the snake, leave the market, come back, when the snake is gone,
- click its cage. The solution is in there.
-
- Phil's Market Soda Machine:
-
- The token is under a tile on the window ledge. It's refered to in a video,
- I think it's called Get A Grip and you see a window in it. Take the token,
- put it in the machine, click the soda buttons and the letter decoder will
- appear. You use it on the bank computer puzzle.
-
- Phil's Market Egg Puzzle:
-
- Number the tray at the top, left to right 1 to 7. Upper left to Lower left
- A to G and jump the eggs this way:
-
- 1A-1D, 1D-2D, 2D-7D, 7D-7B, 7B-1B, 1B-3B, 3B-6B, 6B-6E, 6E-6G, 6G-3G,
- 3G-3D, 3D-3A, 3A-5A, 5A-5E, 5E-2E, 2E-7E, 7E-7G.
-
- Here's another way of doing the egg puzzle:
-
- If you look at the little dots on the spaces, those are the number of moves
- you can make when you click on a space. Like if there are two dots, your
- next click will only move you two spaces over. So, here is a solution.
-
- Space 1, click straight down as far as you can move it. Click right, click
- right again as far as it will go, click up, click all the way left, click
- right, click right again, click straight down as far as it will go, click
- down again, click left, click up, click up again, click right, click down
- as far as it will go, click left, click right (you should be one space
- above the end now), click down. That's it. Below is a rough sketch of the
- moves.
-
- 1<<<<<<13<<<<<14
-
- 6<<<<<7<<<<<<<<<8<<<5
-
- 2<<3<<<<<<<<<<<<<<<4
-
- <<<16<<12<<<<15<9<<<17
-
- <<<<<<<11<<<<<<10<<18
-
- Bakery Doughnuts:
-
- Number the doughnuts from left to right 1-10.
-
- Move #4 to #1, Move #6 to #9, Move #8 to #3, Move #2 to #5, Move #10 to #7.
-
- Safari S &L Bank Door:
-
- You can find the solution in one of the videos. It's 11, 12, 13. You have
- to click three numbers that add up to 11 (8,1,2), now click three numbers
- that add up to 12 (7,5,0), and click three numbers that add up to 13
- (6,4,3). That's it.
-
- Safari S &L Wall Safe:
-
- Look around the bank at the pictures of zebras, and such. Note how many
- there are. The safe is behind the desk on a wall, click the newspaper
- clipping to get to it. Now, here's the solution from top to bottom: 1
- tiger, 5 hyenas, 4 elephants, 3 impalas, 5 zebras. Now click the handle to
- open the safe.
-
- Safari S & L Vault:
-
- You need the decoder from Burt's trailer for this one. Once you have it,
- look at the vault door and notice the number and letter. Now, go to the
- wall safe and place the decoder in it on the page number that's on the
- vault door. Click the zebra on the decoder to turn it to the direction
- that's on the vault door, like S for south or N for north. The three
- numbers you are given are the combination. Read them top to bottom. The
- same with the letters. If you are given LLR, just click Left, Left, Right.
- This safe doesn't require passing a number or anything. Just click directly
- to your numbers. If you have trouble with this, enter and exit the bank
- until you get a N or S number, then repeat the above steps for reading the
- combination. You can also try the three numbers in different ways, such as,
- LRL, RLR, RRL. Those three numbers are all you need, so just keep at it
- with those.
-
- S &L Picture Puzzle:
-
- Number the tiles from top to bottom, 1 through 6. U and D represent 'Up'
- and 'Down'. L and R represent 'Left' and 'Right'. Here's how to move the
- pieces:
-
- 5RU, 6URD, 5D, 4DD, 3DD, 1R, 2DDRUU, 3UUU, 4UUURD, 3DR
-
- Here's the strategy. You want to flip the picture tiles over so you have
- the same picture but with different colors. You get a Hammer when you're
- done. Use it to smash the kachina on the desk.
-
- S & L Computer:
-
- The floppy disk is in the Cafe under the menus. Watch the video that says
- Spell It Out. The user name is LYLE, the password is: AIVILO. You get a
- bunch of letters. Use the decoder from the soda machine at Phil's Market.
- It spells something like DAY OF HER ACCIDENT REVERSED. That's the clue for
- Max's cave stick puzzle.
-
- S & L Trash Can Letter:
-
- This one you just have to look at the pieces and fit them. It's annoying
- but you can do it. If you're really stuck, use the solve feature or try
- this gif of the solution.
-
- [Image]
-
- Church Bingo Puzzle:
-
- I haven't tested this solution yet, so don't hold me to it. Click the balls
- this way:
-
- 6, 3, 8, 6, 3, 7, 5, 3, 7, 5, 3, 2, 1, 4, 6, 7
-
- Here's one that has been tested:
-
- 6, 3, 8, 6, 5, 7, 3, 5, 7, 2, 1, 4, 6, 7
-
- Church Donation Box:
-
- The key for it is under the car at the Garage. The solution to the Library
- door puzzle is in this box.
-
- Library Door:
-
- The pieces to the library door can be found in: Lobby drawer, Market cash
- register, Church drawer, Bank safe.
-
- Once you have all the pieces to the door, the bottom lock solution from the
- church donation box can be used. However, I was able to open the door
- without it. Here is the solution: Press the top left button, don't press
- the top right button, don't press the button under the top right button,
- press the next four buttons clockwise, leave the last button that's under
- the top left unpressed. That should open the door.
-
- Barbershop Spider Puzzle:
-
- An asterick* indicates when a switch is stepped on.
-
- F, R, L, R, F, L, F, R, L, *R, R, R, R, L, L, F, R, F, F, R, R, R, L, F, R,
- *L, L, F, F, L, F, *F, L, L, L, R, L, F
-
- This one is alittle hard to explain so bare with me. Blue bridges trigger
- red bridges. Yellow triggers blue. Red triggers yellow. A blue bridge
- starts and ends the puzzle. You have to get the green button first, then
- the red button, then the blue button, and then go straight to the yellow
- button. So, go left first to the green button, then come back and go up,
- before you come to the blue button, to the red button. Then you have to get
- the blue button, which is alittle tricky because you have to trigger
- different bridges. Once you have the blue one, just go straight up to the
- yellow.
-
- Sheriff's Office Cards:
-
- There is no set solution for this one, just strategy. On a piece of paper,
- number the cards like this:
-
- A..........K...........Q
-
- J..........10...........8
-
- 6.........5.............2
-
- Now draw a blank grid of nine space on the paper. Watch how the cards are
- switched and write them down on the paper. It also helps if you number the
- cards 1 to 9 from left to right, top to botton on the grid. If this really
- doesn't work for you and you are really stuck, get a real deck of cards,
- and lay them in front of the game and try and switch them yourself.
-
- Jail Cell Door:
-
- You need the book from the locked desk drawer for this one. The key is in
- the next room in the horns of the animal head. Once you have the book, look
- at the page number on the cell door lock. Now turn to that page of the book
- and look at the combination of symbols on it. Turn the pieces that way on
- the door and it should open.
-
- Max's Key for Locked Gate to Cave:
-
- The key shows up after Nora asks you to choose your enemy and you choose
- correctly. You are shown some symbols that represent characters in the
- game. How do we know this? When you entered each character's area of the
- game, like the bank or motel, you saw a symbol. Maybe you didn't really pay
- attention to it, but it was there, like the eye in Burt's trailer. So Nora
- is asking you to choose who Darkcloud really is. Since you need the key to
- Max's locked gate, look at the symbol on his gate. That's the one you want.
- Here's a list of who the symbols are:
-
- The claw is Tad Matthews.
-
- The book is Max Wharton.
-
- The cross is George Bellairs.
-
- The eye is Burt Thompson.
-
- The snake is Phil Dunlop.
-
- The star is Andrew Washington.
-
- The chevron is Charles Spenser.
-
- Max keeps the key in a rock by the gate. You can click on this rock at any
- time during the game, but the key will only show up after Nora tells you it
- is there.
-
- Max's Cave Door Sticks:
-
- This one is easy. You want to do the date of Norah's death backwards.
- 8/22/1992, but backwards. So turn your sticks like this: First tile is 2,
- second and third are 9, fourth tile is 1, fifth and sixth tiles are 2, and
- the seventh is 8.
-
- Gas Station:
-
- You won't be able to raise the car till you do the chess puzzle.
-
- Gas Station Chess Puzzle:
-
- You can find the clue to this puzzle in the warehouse in a notebook. Label
- the board the way it's done in the notebook, A-H from left to right, and 1
- to 8 from bottom to top. When you get your chess pieces, look at the bottom
- of the pieces, their positions are on marked on them. So this puzzle is
- easy, you just have to find the pieces. You can find them: Library drawer,
- Jail Cell table, Pearl's bedroom in the bird's mouth, Motel room next to
- yours in a drawer.
-
- You must watch the video with the license plate in it for the clue to raise
- the car. You have to set the pressure to 230. Since it's not marked on
- there, you have to click past it and go back till you're where it should
- be. Then turn around and click the handle to the right to raise the car. As
- soon as the handle depresses to the right, the car is raised. Look under it
- for the key to the donation box in the book.
-
- Mine Enterance:
-
- After you've done the chess puzzle, you can open the desk drawer with the
- screwdriver. Take the gas can and fill it with gas. Take the full can to
- the Mine.
-
- Mine Directions for Torch and Back Kiva Door:
-
- You need the torch for the bees in Burt's trailer. It's in the mine. Go
- down in the elevator. Forward once, left (towards the dark area), left,
- down, left and forward, forward and right to (S)south tunnel, forward,
- right to (W)west tunnel, forward again to (W)west tunnel, go forward you
- should see the torch on the ground, turn all the way around and you should
- see the ladder to the back kiva door puzzle. The ladder is next to the (E)
- tunnel. You won't be able to do the picture puzzle up the ladder until the
- skull at the front kiva door is broken and Nora gives you the combination
- for this puzzle. You can find which picture is what by looking at a book in
- the Library that has Symbols and Masks in it.
-
- Burt's Trailer/Cafe Candle:
-
- The matches are behind the picture of Nora in Burt's trailer. Light the
- candle and take the piece of paper from the kachina in the diner and hold
- it over the lit candle. Use the other match to light the torch and use it
- to open the wardrobe in the trailer and ward off the bees. This puzzle is
- easy. Just turn the blocks over, but get them so that there is no block in
- the middle. I haven't tried this solution yet, but I think it works.
-
- Roll the bottom center cube into the middle. Roll the next six cubes around
- the square to the left, leaving the bottom right cube kachina-side down.
- Roll the center cube into the open right-middle space, and roll the
- bottom-center cube into the center space. Turn the last three cubes over in
- order.
-
- Final Crystal/Light Puzzle
-
- I don't have a set solution to post here, but here's the strategy and the
- gif. Sorry about the mouse cursor in the gif, but you can still see where
- the light has to go. Start at the bottom left, work your way straight up,
- now straight across all the way to the right, straight down, now straight
- left into the crystal thing :) There are Four endings to this game: The Max
- ending, The Nora ending, The Evil Spirit ending, and The "Correct" ending.
- Don't forget to try them all.
-
- [